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Necro Story is a lighthearted RPG with unique visuals that are worth your time. It’s perfect for beginners with its easy-to-learn mechanics while offering enough depth to cater to veterans of the genre.
However, it disappointed me in one crucial aspect, which I’ll touch on while covering the following topics:
• Story and Setting
• Gameplay
• The Big Flaw
• Final Verdict
I should also mention that I was given a review code for the purposes of this review by Rablo Games, who seem extremely passionate about their project from the small interactions I had with them.
Story and Setting
The story of Necro Story is simple and has just the right amount of comedy to keep you entertained and engaged. However, I found a design decision that negatively impacted the narrative, which I’ll discuss in more detail later.
You play a Necromancer who is woken from a 5-year slumber by a ghost named Vivi. Afterward, he discovers that humanity has become extinct, with little recollection of what happened before his slumber. Jaimus proceeds to travel with Vivi, unsure if he can trust her.
Their growing relationship is the highlight of the story, with witty dialogue and quirky moments. While it may not be the most profound story, it’s filled with charm and bad puns that kept me engaged throughout my playthrough.
Gameplay
The gameplay of Necro Story is divided into several key elements:
• Exploration
• Combat
• Skill Tree
• Monster Taming Mechanics
Exploration
The world of Necro Story is large, and you’ll explore it through overworld and dungeon scenarios. In both cases, the gameplay follows a similar formula: walk around, find all the chests for loot, and face midbosses or the final boss to progress.
There is some incentive to explore, mainly for equipment items, but exploration feels repetitive, especially since interacting with enemies (represented as smoke clouds) often leads to unavoidable battles that can get annoying.
Combat and Skill Tree
In battle, you take control of Jaimus, casting spells that require mana and have cooldowns. Skill Points, earned through leveling up, can be used to enhance your spells through the Skill Tree. There’s plenty of variety here, and the cost to respec is minimal, allowing for experimentation.
I initially went for a Vampiric life steal build, but later shifted to a Poisonous Zombie Commander build. This eventually became unbalanced, as my summoned minions could win fights without relying on captured monsters.
Monster Taming
You can capture the souls of most enemies you encounter, adding them as party members. They level up, gain skills, and can be equipped with gear. However, you don’t directly control them—they attack automatically based on preset behaviors.
The monster taming system is fun, though by the end, I lost interest in capturing more due to the power of my summoned undead army. Capturing enemy souls is unique, requiring you to chase them down after defeating foes, which adds a fun twist. However, the repetitive process of consuming souls for every new capture can get tiresome.
Exploration could use improvement, especially in dungeons. Some puzzles would add a nice challenge, as the current formula is overly reliant on combat.
The Big Flaw
The biggest issue with Necro Story for me was tied to its multiple endings. Early in the game, I unknowingly made a mistake by dying once, which later locked me out of the true ending. After 9 hours of gameplay, being punished without warning for an early-game slip-up was disheartening.
While this could be seen as a motivator for some to replay the game, it had the opposite effect on me. I lost interest in seeing the other endings due to the unfairness of this mechanic.
Final Verdict
Necro Story is a charming RPG with an addictive combat system and unique monster-taming mechanics that will appeal to fans of the genre. The story, though simple, is kept lively through the fun interactions between Jaimus and Vivi.
However, the repetitive exploration and frustrating design choice that locks you out of the true ending because of a minor early mistake were disappointing. Despite this, Rablo Games’ passion shines through, and there’s still plenty to love.
If you’re looking for a lighthearted RPG with engaging mechanics and can overlook some of it’s downsides, Necro Story is worth your time.
Thanks for reading my Necro Story Review, and feel free to reach out if you have any questions!
Pros
• Unique Visual Style: The art and design of the world are charming and blend well with the lighthearted tone of the game.
• Addictive Combat System: The variety of spells and flexibility in building your character’s abilities keep combat engaging.
• Fun Monster Taming Mechanic: Capturing souls and adding monsters to your party brings a fresh and unique twist to party-building.
• Witty Dialogue: The dialog between Jaimus and Vivi adds humor and charm, making the story enjoyable.
• Flexible Skill Tree: The skill as a lot of option and it’s easy to reallocate points, incentivizing experimentation.
Cons
• Punishing Ending Mechanic: Being locked out of the true ending for dying once early on was frustrating and discouraging.
• Lack of Dungeon Puzzles: Dungeons rely too heavily on combat without adding variety in the form of puzzles or other challenges.
This section should help readers quickly assess if the game’s strengths align with what they’re looking for, while also being aware of potential downsides.